Also, most people still have the original resilience/toughness gems. Good look full socketing your gear again after that. I'm curious if we can just remove that stat changes entirely? The classes are already changing, so there will be plenty of fun/new changes, but I would like to see the stat change removed. If it's not, then how many players can we expect to stick around after their gear that they worked so hard for had just become worthless?Īgility is good for melee crit rate now, but let's consider the implication of not making the stat changes in future patches. ![]() High grade hiram, Erenor gear, high grade t7 obsidian gear, awakened library gear will allow mage/archer players to hit +/- 100% crit rate with t3 gems. I'm sure melee players will be really excited about only having 30-60% crit rate. As a melee, you'll still have to split between strength for accuracy and agility for crit rate. You're probably making this suggestion because you want to save people money from having to reroll or reallocate how their gear is built, but in the long term a custom change like this will really only cripple melee. Let's also consider that archers/mages will need ~1100 of their stat (agility or intelligence) to hit 100% accuracy with their respective attack type. If we were to apply the new accuracy requirement to melee as well, you'd only be able to stack a few hundred agility at most levels of gear, meaning your crit rate probably wouldn't even surpass 50%. If the new skills, new gear, and new gems are all balanced on the basis of the new skill changes, then it makes a lot of sense to keep things uniform. Historically, the devs here have had a very hands-off approach towards balancing the game. While this is a point of concern for some players, ArcheAge is truthfully an almost impossible game to balance properly. So you say that on live, you went full agility. ![]() got screwed.Ĭame here and did the same mistake expecting different outcome ? Eh. I'm at about 1800 agility and my base melee crit rate is ~15% higher than my ranged crit-rate. And I have 0 Strength.Īdditionally melee's are given a lot of evasion from it, unnecessary since they already have a high parry-rate.Īgility is an unfair stat pre 4.5 if you ask me. Melee's currently get a lot of crit rate from their passives right now. The serp dagger is a free intensity for melee's, too. In my opinion, the changes should happen. But since half the server is DR or some sort of melee, I guess it only makes sense to give them some sort of option. I'm sure recloaking any type of obsidian will help. The need to re-roll stats on other certain gear remains, but honestly, that should be the trade-off for being allowed to play with a stat that benefit you more than the classes that are actually supposed to play with them. The old resilience gems are also the same as new ones (for chest), they simply give more gearscore.Īnd I believe in 4.5 we get new t3 gems so they'll be stronger anyways.
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