Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn.Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move.One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals Crafting religious armors should now produce the same amount of religious tokens.The Ymir altar should no longer shift its positioning when upgraded to its final tier.Elevators now bring unconscious NPCs with them.Fixed an issue which caused needless lag on death.Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory.In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the mapĬonan Exiles Screenshot 2019.01.31 - 15.24.49.64.jpg 2560×1440 1.71 MB There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. Introduced a new world-boss - the Black Yeti.A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses.Some new NPC camps have been added to the game world, and certain areas are more populated, see details below. Several of the fixes in this patch have been included because of community feedback. We want to once again thank everyone for your feedback and bug reports on the Testlive builds. Here’s how you can access the Testlive branch. Please help us with input and feedback by trying out these new changes and fixes, and see how the game’s changing. Balancing is an ongoing process and we’re very interested to hear your feedback about these changes.īuilding should also be a bit easier as we’ve done several quality of life changes and fixes to the building system. We’ve added some new types of Purge, a new world boss, done several balancing passes on NPCs and crafting costs. We have a new update to the Testlive Branch with a number of fixes and quality of life updates.
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